October 25, 200816 yr Actually, I just busted Donny. Check out the listing: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ssPageName=STRK:MESELX:IT&item=300268611707 Donny sez the guitar never went in for any repairs. Well, I happened to photograph one of his shows in 2007 when he was too drunk to perform and broke the headstock on this very guitar. Proof: Reverse angle: Earlier in the show, before the damage:
March 6, 201411 yr http://www.theonion.com/articles/guy-carrying-guitar-case-on-elevator-envied-by-eve,18053/
March 7, 201411 yr Since this got bumpz0red I decided to go back and re-read it. Like Dave Mustaine said in "Sweating Bullets", hindsight is always 20/20. I didn't really know that much about the game business back in 2007. However people feel that Guitar Hero, Rock Band etc. were sinister or whatever there is something that I've learned after 5+ years in the game business about that time (and today) that may explain the massive popularity of these games for a time. They were about the only offline multiplayer games available besides sports and Wii waggle. Offline multiplayer is critical to game company success and it started to really die off as PS3 and 360 took over because they didn't have enough RAM to do offline multiplayer with HD graphics. But the systems were powerful enough to still do Guitar Hero and 2D fighters like Street Fighter. Multiplayer offline Call of Duty Goldeneye-style was out of the question because that's four games for one system to handle at once. Once Guitar Hero died and Wii slowed down the industry turned it's back on offline multi and overall industry sales immediately tanked. But what happened is that the prices of N64 and GameCube offline multis has exploded since then in addition to the NES and SNES games that were already climbing. So don't necessarily blame the music games on the death of rock and roll; there wasn't anything else for kids to play with their friends over. All these AAA "movie games" that started about 8 years ago that don't feature offline multi are the real culprits.
March 8, 201411 yr I never got into any of these music games. But the death of offline multiplayer somewhat correlates with my leaving the hobby. I played online multiplayer in the early days, MUDs then XBand and Doom. I also tinkered a bit with Warcraft II online. But I couldn't fathom replacing Goldeneye and Perfect Dark with Counterstrike and Call of Duty. Maybe I'm just a geezer, but online-centric games don't appeal to me much.
March 8, 201411 yr No you're not a geezer. Offline multiplayer is still highly coveted by kids, teens, college students and families. Microsoft and Sony don't get their money anymore. People like me do. But no way can I keep enough of the Smash Bros. and Mario Karts around -- people aren't giving them up because they aren't being replaced by anything new. Wii U hasn't reached the point where it helps take the pressure off much yet.
March 8, 201411 yr The new Smash Bros. and Mario Kart coming out for WiiU look pretty awesome. But I don't imagine I'd buy a WiiU until the end of the generation. There are so many triple-A games that have piled up that I haven't played. Newness/technical sophistication doesn't mean much to me in terms of enjoying a game. I'd rather play games that have proven they can stand the test of time. There's been very little in the way of genre pioneering since N64, and most that has occurred is in dirt-cheap indie games for PC.
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