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If you still have a key available I'd be very interested.

 

I'll pm it.

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  • As I promised here are some screenshots of what I'm working on - still in progress and I really wish riverside didn't catch fire while I was grabbing screenshots (that's what I get for heavily foresti

  • I'm not sure if anyone still plays Cities Skylines or not but I just started getting back into it and also trying to create and upload some new assets into the steam workshop.  If anyone is inter

  • Sim City has finally been released for the NES, 27 years after it was supposed to come out. It's basically a slightly stripped-down version of the SNES port but with a couple key differences:  

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I'll pm it.

 

Thankya sir!

ME! I've been drooling over this.

ME! I've been drooling over this.

 

Only because your man enough to wear spandex! Check your pms.

You'll have to run it on Fusion or Parallel on a Mac, and be sure to allocate additional ram and do not run safari browser simultaneously.  I won a key on simtropolis.

  • 2 years later...

Yay!!! Only took a decade. Societies was so bad and Cities XL moved in the right direction, but was so bland compared to SC4.

  • 3 years later...

Figured I'd revive an old thread because most of us are fans of this genera of game, and Sim City 2013 was pretty terrible to be honest.

 

There is a new city simulator that is pretty much everything we wanted out of the last Sim City game out now - "Cities Skylines" - I've been addicted to it for the last few days - the headline here sums it up pretty well:

 

http://www.forbes.com/sites/insertcoin/2015/03/14/cities-skylines-succeeds-where-eas-simcity-failed/

I never purchased SimCity for two reasons.

 

1) I was in thesis and sabotaging myself wasn't a smart idea.

2) The limited size of the map, lack of support for modding, online only, etc. just killed any goodness about it.

 

I've been playing Cities Skylines for a few days now and am in love. It's the right balance of challenging realism and fiction. The immediately available mods and desire by the producers for user created content really harkens back to how infinitely playable SimCity 4 was, even to this day 12 years after it was released.

 

I'm in the process of playing two cities, one that's grown slowly and according to all the parameters set up by Cities. The other I use mods for super demand, infinite money, everything unlocked, etc. to basically plan out a gigantic city that will develop all at once when I'm done laying everything out. Both are located on the Vancouver map which is very susceptible to cool city layouts. I'm enjoying my time playing the game a lot. It's easy to use, looks great, and really does succeed where SimCity failed. It has been so long since a truly great city builder has come out and now we have one which seems like it'll be around for awhile based on the huge sales numbers.

 

Also, the fact that it was created by 13 core programmers still endlessly amazes me. It's so polished and fine tuned. I love it.

Also, the fact that it was created by 13 core programmers still endlessly amazes me. It's so polished and fine tuned. I love it.

 

Also, anything that is off or missing from the game, the modding community is stepping in and adding features or fixing things (like 2 way to 1 way road upgrades).  Steam Workshop makes the mods a lot easier to mange too - no more SC4 dependencies of dependencies issues.  Only downside of that system is people aren't providing enough info about the buildings they add.

 

 

And yeah I didn't buy Sim City 2013 because EA loves to ruin franchises, and I figured I'd wait and see and when I did there were all kinds of issues (payed off, I saved $60 too).

 

Also, hoping to see some Cincy style townhouses and tenements that would be pretty cool :)

I haven't played any of these games since the very first versions.  I had the first SimCity and the first Civilization which both ran on Windows 3.0 and were loaded off a single 3.5" floppy.  I think they each came out in 1991 or 1992.  I wasted about 2 weeks of my life on each, but haven't played any video games since.  The first Sim City had the critical flaw of being "beaten" by simply creating O-shaped blocks with parks in the middle of the 0.  You lined that superblock with railroads and kept repeating the pattern until you filled up the whole board.

Paradox Interactive makes the Europa Universalis games that I love, and so I pay attention to the company, and have seen this game coming down the pike for a long time. I haven't bought it, because as I saw it being shown off by the developers I always saw AI problems with the traffic that I know will really make me mad. The reviews I've read have alluded to non-sepecific traffic problems, so I didn't anticipate that they've been worked out. So, this illicited all the horrible memories of the SC4 traffic system that functioned too much like Pipe Dream to be any fun, and the always broken inter-city services/demand systems of SC4 and 2013. I'll probably pick up the game eventually, but I'm not prepared to get on the hype train just yet.

 

The team is small, because this game's bones have been in development for 5+ years. It would have probably been called Cities in Motion 3 had the last SimCity not fallen on it's face, and Monte Cristo (CitiesXL) hadn't gone belly up. It was an opportune moment for them to pivot and rebrand their traffic/transit simulator into a city builder.

 

Also, get ready for a never ending flood of DLC. It's just the way Paradox works, and this game's sales volume so far is a huge deal for them. You don't have to pay full price if you're prepared to wait them out on a Steam sale or two, or for the next "Expansion DLC" to come out.

So to the people who play Cities and have built a large city of 100k+ people, is anyone able to stay on top of the garbage in the game? I have incinerators every few blocks in a grid system to equally cover the entire city and have 5 times the capacity than what it actually necessary yet every single building eventually says, "garbage has piled up." It's super frustrating. Am I just missing something I'm supposed to be doing here?

 

I'm also finding that the mix of residential/commercial/office/industrial is going to take some getting used to. It's not quite the most realistic aspect of the game as it seems there's a need for far more residential than most cities actually have in proportion to the other zones. But that's fine, I'll just have to adjust from my methods used in SimCity 4 to balance the zones.

 

This is the first game in probably 8 or 9 years that I've been so into that I can sit down for 5 or 6 hours and completely miss how much time has passed. I'll buy and play video games, but generally for an hour or so at a time every few days when I have nothing else to be doing. This game has enticed me to forgo tasks like doing the dishes and laundry like I needed to last night. Oops.

  • 1 month later...

So to the people who play Cities and have built a large city of 100k+ people, is anyone able to stay on top of the garbage in the game? I have incinerators every few blocks in a grid system to equally cover the entire city and have 5 times the capacity than what it actually necessary yet every single building eventually says, "garbage has piled up." It's super frustrating. Am I just missing something I'm supposed to be doing here?

 

I'm also finding that the mix of residential/commercial/office/industrial is going to take some getting used to. It's not quite the most realistic aspect of the game as it seems there's a need for far more residential than most cities actually have in proportion to the other zones. But that's fine, I'll just have to adjust from my methods used in SimCity 4 to balance the zones.

 

This is the first game in probably 8 or 9 years that I've been so into that I can sit down for 5 or 6 hours and completely miss how much time has passed. I'll buy and play video games, but generally for an hour or so at a time every few days when I have nothing else to be doing. This game has enticed me to forgo tasks like doing the dishes and laundry like I needed to last night. Oops.

 

I know this is kind of late, but you might want to check out your traffic patterns. If the trucks can't navigate the streets to pick up trash and return them to the incinerators, then it won't matter how many you have. Same problem affects imports (like oil) for the industrial districts.

I've since figured my problems out. The garbage incinerators were too close to residential so people were getting sick. This meant ambulences constantly clogging the roads. Meaning trash trucks couldn't get to the trash. Meaning it piled up. Meaning more sick people. Endless cycle. Moving the incinerators outside of populated areas solved my problems.

I know there's a mod that allows you to use all 25 game tiles. How does that size region compare to Sim City 4 regions in size?

The "online only" requirement would have been a show stopper for me even if I hadn't already let Civ IV take up all my available gaming time.  Then of course Civ V screwed up by requiring the clunky (and useless to the offline player) "Steam" platform.

 

I am going to have to try out "Skylines".

I've since figured my problems out. The garbage incinerators were too close to residential so people were getting sick. This meant ambulences constantly clogging the roads. Meaning trash trucks couldn't get to the trash. Meaning it piled up. Meaning more sick people. Endless cycle. Moving the incinerators outside of populated areas solved my problems.

 

And I thought you were for mixed use development!

www.cincinnatiideas.com

The "online only" requirement would have been a show stopper for me even if I hadn't already let Civ IV take up all my available gaming time.  Then of course Civ V screwed up by requiring the clunky (and useless to the offline player) "Steam" platform.

 

I am going to have to try out "Skylines".

 

Civ IV forever! I'm in a strange game right now as the Portugese and have no access to coal or oil so no railroads even though I'm into the modern era. There's a windmill sitting on a coal plot that should be my territory but it's right over the border with the Egyptians whose cultural borders are expanding into my territory! I think they built the Eiffel Tower. It's difficult to attack them because we have friendly relations and they are the largest Civ in the game.

www.cincinnatiideas.com

The "online only" requirement would have been a show stopper for me even if I hadn't already let Civ IV take up all my available gaming time.  Then of course Civ V screwed up by requiring the clunky (and useless to the offline player) "Steam" platform.

 

I am going to have to try out "Skylines".

 

Civ IV forever! I'm in a strange game right now as the Portugese and have no access to coal or oil so no railroads even though I'm into the modern era. There's a windmill sitting on a coal plot that should be my territory but it's right over the border with the Egyptians whose cultural borders are expanding into my territory! I think they built the Eiffel Tower. It's difficult to attack them because we have friendly relations and they are the largest Civ in the game.

 

Can one of your cities be maximized to produce Great Artists?  I'd get one over to the closest city and do a great work.    Then you may be able to build a new city close by to cement your hold on the plot.

  • 5 months later...

Arggh....I finally looked into Skylines and it appears to require "Steam".  Which is adware at best, but more like malware, to the offline-only player.

Steam is a game client like Battle.net. All the modern PC games use one or the other these days. Its unavoidable.

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

Steam is a game client like Battle.net. All the modern PC games use one or the other these days. Its unavoidable.

 

Which is unfortunate. Not everyone wants to play online.

I own the game and don't play it online. And I have Steam.

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

I don't even allow Steam through my firewall, so it's basically just a background process that runs when I play games, which is rare these days. The only time I let it connect online is while buying/downloading.

  • 4 months later...

New game that calls itself a "neighborhood simulator" and I thought looked interesting. Reminds me of SimTower.

 

 

It's in "Early Access" which basically means you're paying to play an unfinished game while they're finishing things up. I usually don't have anything to do with early access or kickstarter like schemes when they involve video games (or electronic hardware), but it's just $10, so I might just give it a try sometime soon.

http://store.steampowered.com/app/416210/

I just saw a video of this today at lunch while browsing Archdaily. Looks interesting. I think I'll definitely buy it and play around.

  • 5 months later...

For almost the past year I have been working on a Cities Skylines version of Cincinnati. The goal was to download a map and plot out about 25 tiles of the city with accurate transit and all. I'm pretty close but the project is also pretty frustrating. For example, I don't know how to mod landmark buildings so I downloaded some art deco buildings as placeholders.

 

Below are some pictures from the city I took last month. I will post more as it grows!

 

Screenshot%202016-07-11%2008.57.22_zps5ptjleio.png

A view of City West.

 

Screenshot%202016-07-11%2008.55.23_zps7qc2lcrw.png

Fort Washington Way, the Banks and the Ohio River. There are no two-lane suspension bridges so the Roebling looks like crap.

 

Screenshot%202016-07-11%2008.52.51_zpsao5ju3bo.png

Woodburn Avenue in East Walnut Hills

 

Screenshot%202016-07-11%2008.50.16_zpsftsqejsf.png

Downtown

 

Screenshot%202016-07-11%2008.50.34_zpszm1lab79.png

View of the city from East Price Hill

 

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

^ Very cool! I haven't downloaded the game yet. How much time would you say that has taken you so far?

I have been working on it on and off for the last 10 months.

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

Nice work. I recognized each one of those scenes instantly, without the captions.  :clap:

 

 

Yea I love cities skylines,  it blows anything made by EA in the last decade out of the water

 

Sent from my SM-N920V using Tapatalk

 

 

  • 1 year later...

So I took a hiatus from Cities Skylines for about 8 or so months but got back into it last month. The Cincinnati sim is mostly done. Need to add a few more bus lines and some other small stuff.

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

awesome!

Where are all the parking lots?

www.cincinnatiideas.com

So does this game pretty much function very similar to SimCity?  Start with a clean slate, build tax revenue with population and continue to develop?  I just didn't enjoy the last simcity very much, and was looking into getting this. 

So does this game pretty much function very similar to SimCity?  Start with a clean slate, build tax revenue with population and continue to develop?  I just didn't enjoy the last simcity very much, and was looking into getting this. 

 

Yes. It exists because the developers saw that the new Sim City flopped and wanted to build a better city sim.

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

Where are all the parking lots?

 

There are some parking lots and I will add more of them later!

“All truly great thoughts are conceived while walking.”
-Friedrich Nietzsche

So does this game pretty much function very similar to SimCity?  Start with a clean slate, build tax revenue with population and continue to develop?  I just didn't enjoy the last simcity very much, and was looking into getting this. 

It's like they looked at EA and figured out that nobody likes microtransactions, ridiculously small maps, or that stupid character mode.

 

Paradox interactive also has some of the most liberal modding out there. Everything the put out is fantastic.

So does this game pretty much function very similar to SimCity?  Start with a clean slate, build tax revenue with population and continue to develop?  I just didn't enjoy the last simcity very much, and was looking into getting this. 

It's like they looked at EA and figured out that nobody likes microtransactions, ridiculously small maps, or that stupid character mode.

 

Paradox interactive also has some of the most liberal modding out there. Everything the put out is fantastic.

 

OT, but I have a ridiculous amount of hours into Europa Universalis IV, and simply playing that is a good enough ad for me to want to give Cities: Skylines a try at some point.  I resist on principle simply because I have something like 15 games in my Steam library that I've literally never even opened yet.

So does this game pretty much function very similar to SimCity?  Start with a clean slate, build tax revenue with population and continue to develop?  I just didn't enjoy the last simcity very much, and was looking into getting this. 

It's like they looked at EA and figured out that nobody likes microtransactions, ridiculously small maps, or that stupid character mode.

 

Paradox interactive also has some of the most liberal modding out there. Everything the put out is fantastic.

Sounds about right.  Honestly for me, SC 3000 was my favorite of the series.  The map size was so much nicer to work with. 

I played Sim City 3000 until our old computer crashed and we had to trash the game.  That seriously took up so much space!!!  I wish I had a nice computer at home to play but alas...

  • 1 year later...
On 10/5/2017 at 1:59 PM, JYP said:

So I took a hiatus from Cities Skylines for about 8 or so months but got back into it last month. The Cincinnati sim is mostly done. Need to add a few more bus lines and some other small stuff.

 

 

I've got something similar in the works - I'm remaking Cincinnati but without expressways (for the most part only I-75 and I-74 with a tiny stretch of I-275 in NKY - from the Aberdeen map), Brooklyn style architecture in the basin including the west end and more of a mix outside those areas) and even streetcars,inclines and the subway (thanks to jjakucyk's website I can get the streetcar routes relatively accurate).   I've done some creative reinterpretation in spots (making the CL&A interurban run from Lower Price hill to Anderson Ferry) and would love if someone here could model some current / historic landmarks (I'd love to see the old churches of Plum Street as they were for instance) or vernacular architecture specific to Cincinnati (I can only get frame second empire townhouses not brick ones from the workshop though the Dresden Cubehouses are a close approximation of the apartment buildings at least).   Stay tuned, I'll post a few preview screenshots tonight.

Edited by neilworms

Does anyone here play SimCity Buildit? 

I used to play daily.  The game became frustrating once you advanced so far and it became nearly impossible to get enough items to upgrade your buildings. 

As I promised here are some screenshots of what I'm working on - still in progress and I really wish riverside didn't catch fire while I was grabbing screenshots (that's what I get for heavily foresting it).   I know its not 100% (man I'd like those landmarks modeled out, particularly all the churches on plum street or the hannaford 6th street market) but I'm pretty happy with this vision of a Cincinnati as if it had preserved its old urbanity.

Porkopolisoverview.jpg

Porkopolis_Garfield_Park.jpg

porkopolis_river_rd.jpg

porkopolis_sedams2.jpg

Porkopolis_lytle_park.jpg

porkopolis_riverside_from_yards.jpg

Porkopolis_Sedamsville.jpg

Porkopolis_6th_street_market_flower_mkt.jpg

Porkopolis_west_end.jpg

This is awesome. I've got thousands (maybe 10s of thousands) of assets downloaded at this point in C:S, and I've tried making Cinci, but it never quite ends up the way I want it.  I usually just make Cinci-inspired what could have been builds now.  I'm much better at detailing small areas rather than large-scale cohesive city building.

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